/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package box2D.collision.shapes;

import box2D.common.math.B2Vec2;


/// This holds the mass data computed for a shape.
class B2MassData
 {
	/// The mass of the shape, usually in kilograms.
	public function new() { 
		mass = 0.0;
		center = new B2Vec2(0.0,0.0);
		I = 0.0;
	}
	
	/// The mass of the shape, usually in kilograms.
	public var mass:Float ;
	/// The position of the shape's centroid relative to the shape's origin.
	public var center:B2Vec2 ;
	/// The rotational inertia of the shape.
	public var I:Float ;
}